![]() Forget about the subtle humor of the original, think what really stupid people say to each other in real life and now you know what you're in for. The dialog is so cheesy and moronic it will make you wince. you can't travel 10 metres without finding something significant. Lets make the sandbox so small its not a sandbox anymore. Lets replace the mystery of the original with a banal nonsensical story about shallow characters and the **** things they say about each other. So all the mediocre ideas come gushing out, like "how about voicing the Emergency PDA with someone who speaks English as a second language?' and 'lets make the main protagonist say things like "this could come in handy" when picking up a rock!'. The original talent left/went on holiday/got sacked and got replaced by the usual mediocre culprits. The original was so good, and all the base code was all ready there, so how did they screw it up so badly? Simple. Survival in the first part was not an obstacle, but due to the fact that it was the first experience of overcoming obstacles that added interest to the game. Well, what else let down is the lack of additional complexity for those who played the first part and already understands how to quickly find resources, drink and feed themselves. I liked the first part very much, I bought the second one, but the desire to play it is absent after what I saw. The most boring winter top (I don't want to float). In the second part, the character's strange motivation, there is no longer a desire to survive, you have to motivate yourself by the fact that you need to find a sister, girlfriend or someone there, and this is difficult. All this gave an incentive to explore the map, where parallel landscapes that admired. In the first part, there was a feeling that I was not on my own on the planet, and I need to get out by any means, or at least find someone else who survived, such a plot is easy to believe and easy to penetrate. This review contains spoilers, click expand to view.Ĥ/10 A stripped-down version of the first part, which is lost in music, atmosphere, oddly enough plot. I'd think of it more like an expansion though. ![]() It's fine but could have been done a lot better. That being said the core gameplay is still good, so 6/10 for me. I just didn't feel anything this time around, the epicness of the soundtrack of the 1st was missing, the sheer horror from the unknown was missing (because everything was re-used there is no "unknown"), the stories didn't get tied up but are rather left to interpretation. Overall I enjoyed the core gameplay loop that was already established and proven to work in Subnautica. Seatruck is a **** seamoth that gets stuck everywhere. Caves are much smaller and you constantly bump into things. You have the same enemies with the same AI, doing the same thing, except they are reskinned. I couldn't connect with the MC at all and unfortunately their decision to move from a neutral character that the player feels represents himself to a predetermined character meant I didn't experience any horror at all this time around. The story and music was weaker in my opinion, despite them adding a meetable NPC and voice acting. Most of the content is above 400meters with minor exceptions in the endgame. ![]() Size wise it's also much smaller than the base game / first game. Too little changes for me unforunately, I would have loved to see totally new enemies, totally new fish, new items to craft! Oh well. Flora and Fauna is pretty much the same except altered to be the "ice-version". Mechanically, it's pretty much the same as Subnautica, with very minor alterations. Mechanically, it's pretty much the same as Subnautica, with very This felt much more like an expansion/addon rather than a standalone-game. So get ready to blast off in a rocket fuelled Starfield performance preview.This felt much more like an expansion/addon rather than a standalone-game. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
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